I’ve loved horses for as long as I can remember, and I grew up with horse games that had a special feeling to them. Over the years, I kept looking for a horse game that felt more mature, cinematic, story-driven, cozy, and mysterious - but I couldn’t find exactly what I had in mind. So I started building it myself.
My background is in film, marketing, and visual storytelling. Together with my fiancé, I run a film and marketing company, so atmosphere, emotion, and storytelling are a big part of my everyday work.
Ravenfall is being developed alongside a full professional life, mostly in the evenings, on weekends, and whenever time allows. It is a solo project, built step by step — with the goal of creating the kind of horse game I always wanted to play..